![]() I think the writing style of Pillars is awful. I had a lot of trouble with enjoying Pillars, but I don't see many people having the same problem, so its good to see there are others. The game play was pretty good, but the setting and writing seemed to have a lot of problems. I had played Pillars first and eventually got sick of playing it. ![]() I also really liked Torment: Tides of Numenera. Embrace it, embrace reading and going down dialogue trees, and you will keep being rewarded. It does come with it's own learning curve that you need to accept to enter into the story and that is the Lore is just so foreign. ![]() It's so strange you can't help but want to know more. It's story focused over minute squad management but not without enjoyable gameplay. I have never consumed something in any medium quite like this game's setting. I am constantly encountering moments of wonder in this rather graphically simple game. Let me just say that if you are needing something totally totally different and have lost interest in run of the mill fantasy or sci-fi do I have a game for you. The pictures looked interesting but I could not get a bead on it when I first saw it a year ago so I always avoided it. That's when I saw Tides of Numenera on Gamepass PC and remembered it existed. First I tried Pillars of Eternity but I was not connecting with it. Fell out of the genre mostly in adulthood but recently wanted to dive into one. I was a fan of party based point and click RPGs in highschool and played all the Baldurs Gates etc.
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